Post by Yomire on Apr 10, 2023 22:15:04 GMT 10
NAME: Yomire
ALIASES: Yomotsuheguri
CLAN: Shin
AGE: 22
GENDER: Female
RANK: D
STARTING NATION: Other Countries
APPEARANCE
WIP
STARTING STATS
Ninja Points (NP): 15 (D Rank)
Ninjutsu: 4
Taijutsu: 1
Genjutsu: 1
Technique: 1
Toughness: 4
Speed: 1
Stamina: 3
ABILITIES
Starting Affinities: Lightning [Via Assimilation], Yin, Wind, Fire, Dark
Spending Starting XP and Ryo:
Converting 20,000 Ryo to 10 XP
10 XP for D-Rank
10 XP for Codon Stream E-Rank feature [BOON] MEITON | DARK RELEASE
10/10 Technique XP spent
10 XP spent on techniques
Clan Traits:
[BOON] CODON STREAM: Due to their malleable DNA, Shin Clan members are able to physically handle powerful genetic implants from other Shinobi Clans, giving them the ability to learn many potent abilities otherwise restricted to a single Clan.
[BASE] ASSIMILATION: The Shin Clan has made great scientific progress in the fields of Shinobi transplants, and have found ways to alter their bodies to handle extra features better than others.
[BANE] GENETIC ANOMALY: The scientifically altered bodies of Shin Clan members makes their genetics very unstable, making it so that they also carry within them the weaknesses of the clans which they transplanted from.
Chosen traits via [Codon Stream]: + Banes via [Genetic Anomaly]
Techniques:
ALIASES: Yomotsuheguri
CLAN: Shin
AGE: 22
GENDER: Female
RANK: D
STARTING NATION: Other Countries
APPEARANCE
WIP
BACKGROUND:
WIP
STARTING STATS
Ninja Points (NP): 15 (D Rank)
Ninjutsu: 4
Taijutsu: 1
Genjutsu: 1
Technique: 1
Toughness: 4
Speed: 1
Stamina: 3
ABILITIES
Starting Affinities: Lightning [Via Assimilation], Yin, Wind, Fire, Dark
Spending Starting XP and Ryo:
Converting 20,000 Ryo to 10 XP
10 XP for D-Rank
10 XP for Codon Stream E-Rank feature [BOON] MEITON | DARK RELEASE
10/10 Technique XP spent
10 XP spent on techniques
Clan Traits:
[BOON] CODON STREAM: Due to their malleable DNA, Shin Clan members are able to physically handle powerful genetic implants from other Shinobi Clans, giving them the ability to learn many potent abilities otherwise restricted to a single Clan.
- Choose 3 non-hiden features from other clans at character creation.
- You gain them at certain ranks, in the order you listed them.
- At E-Rank for free, C-Rank for 10 XP, and lastly at A-Rank for 15 XP.
- You gain them at certain ranks, in the order you listed them.
- You are able to have these three features be 'Boon' Tier if you so desire, however, this changes their costs to unlock to the following.
- At E-Rank for 10 XP, C-Rank for 15 XP, and lastly at A-Rank for 20 XP.
[BASE] ASSIMILATION: The Shin Clan has made great scientific progress in the fields of Shinobi transplants, and have found ways to alter their bodies to handle extra features better than others.
- At character creation, you gain 1 extra Chakra Affinity of the standard 5 (Fire, Wind, Lightning, Earth, Water). This cannot be given up for XP, much like the standard minimum of 1.
[BANE] GENETIC ANOMALY: The scientifically altered bodies of Shin Clan members makes their genetics very unstable, making it so that they also carry within them the weaknesses of the clans which they transplanted from.
- You also carry the Banes of each Boon you gain at C-Rank and A-Rank, if you chose any Boons at those ranks.
- If you do not have [Base] Assimilation, you carry the Bane of the trait unlocked at E-Rank, if it is a Boon.
- You gain these Banes as soon as you reach those required ranks.
Chosen traits via [Codon Stream]: + Banes via [Genetic Anomaly]
E-RANK - [BOON] MEITON | DARK RELEASE: Dark release is a combined nature transformation Kekkei Tōta that merges together yin, wind, and fire natures into a devastatingly powerful ability that can absorb and shift around chakra. You must start with the Yin, Wind and Fire affinities, and you gain the special affinity ‘Dark’.
- You can spend 2 XP to apply Dark to a ninjutsu or genjutsu, or 3 XP for taijutsu.
- Dark counts as non-elemental when attacking, defending or evading for damage type interactions.
- The power of any Dark Release jutsu gains +1x for each rank it has, provided it has no other effects.
- When you use a Dark Release defence jutsu that completely overpowers or fizzles with a ninjutsu attack, you absorb the ninjutsu, gaining 1 Dark token if it was a D-rank attack and 1 more Dark token for each rank above.
- With the exception of Dark Release defence jutsu, you cannot use Dark Release jutsu at will like with other types of nature release. Instead, you must spend 1 Dark token to use a D-rank Dark Release jutsu for no chakra cost, and one rank higher for each additional Dark token spent.
- Every time you spend chakra on a jutsu that isn’t Dark Release, you lose 1 Dark token.
C-RANK - [BOON] TENKŌGAN: Dōjutsu of the Toramaru clan, a honing of instincts and skill that the clan at large prides itself on, which allows them to experience chakra affinities in a more direct way, allowing them to anticipate the use of an affinity they are familiar with. The Tenkōgan can be achieved by clan members at birth, though being able to affect affinities comes with experience in having seen them prior to trying to switch them with another.
+
[BANE] CAT'S GOT YOUR TONGUE: While formidable, the Tenkōgan is not flawless and its ability comes with a price.
[BANE] CAT'S GOT YOUR TONGUE: While formidable, the Tenkōgan is not flawless and its ability comes with a price.
- After using their Tenkōgan to switch an affinity, you will find yourself temporarily unable to perform jutsu, or even use items that use the same damage type used to swap someone else's during the switch for the same 2 posts it takes for the Dōjutsu to refresh. This is repeated for each time the Tenkōgan's swapping ability is used.
A-RANK - [BOON] LIFE FORCE: Known for their incredible life force and long lifespans, the Uzumaki are able to survive things no other shinobi could. You gain the following three features:
- Once per thread, if, at the end of your post, you have chakra equal to 5 + your Stamina chakra or lower, you can gain chakra equal to three fifths of your NP.
- Once per thread, you may halve the damage of an incoming attack (rounding up).
- Once per thread, when you would be reduced below 1 health, instead go to 1 health.
+
[BANE] IMPULSIVENESS: Since an Uzumaki’s chakra is stern, strong and in truth, quite unique, it reacts in strange ways to being struck hard enough by another. It is said that some Uzumaki find it sickening, so they choose to strike back in order to rebalance themselves, and this is often seen by others as impulsiveness.
[BANE] IMPULSIVENESS: Since an Uzumaki’s chakra is stern, strong and in truth, quite unique, it reacts in strange ways to being struck hard enough by another. It is said that some Uzumaki find it sickening, so they choose to strike back in order to rebalance themselves, and this is often seen by others as impulsiveness.
- If you are hit by an attack of at least 6 x your NP power, your defensive and evasion jutsu cost an additional 5 chakra until you target the one that hit you with at least a D-Rank attack jutsu.
Techniques:
E RANK
Name: Henge no Jutsu [Transformation Technique]
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well.
[This technique uses no chakra points.]
Name: Kanchi no Jutsu [Sensing Technique]
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: The Sensing Technique allows Shinobi to detect and track down targets through their Chakra signatures. With this technique, they are able to get a feel on the power of someone's Chakra, as well as their location. Depending on the Shinobi's skill using this technique, it may require intense concentration.
[This technique uses 0 Chakra Points, and is a Passive Technique. You are able to feel the Chakra of other living beings. You have an understanding of the power one's Chakra possesses, as well as being able to estimate their location.You are also able to sense the power of someone's Jutsu. This does not work on characters with the 'Elusive' trait.]
Name: Nobori no Jutsu [Climbing Technique]
Rank: E
XP: Starter, 1XP
Type: Utility Ninjutsu
Description: This technique involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb solid without using one's hands or climbing equipment. If the stream of chakra is too weak, the user will lose their footing on the surface and fall off. If it is too strong, the user will be pushed away from the surface, causing the surface to be damaged around the point of contact and the user will fall.
[This technique uses no Chakra Points.]
Name: Minamo hokō no Jutsu [Water Walking Technique]
Rank: E
XP: Starter, 1XP
Type: Utility Ninjutsu
Description: This technique involves focusing chakra to the bottom of ones feet. The amount of chakra that needs to be emitted changes constantly so the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. Too little and the user will sink, too much and the user will greatly disturb the water's surface. Additionally, a user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
[This technique uses no chakra points.]
D RANK
Name: Meiton: Bakemonotsuki [Dark Release: Monstrous Moon]
Rank: D
XP: Starter, 4XP (2XP base + 2XP Dark)
Type: Attack Ninjutsu
Affinity: Meiton | Dark
Action: Long Action
Dark Token Cost: 1
Damage: 6x
Description: The user performs a series of non-standard and unique hand signs, summoning a portion of mysterious stored shadowy energy from within them, shaping it into tangible form in their hands, crackling with black and purple power before it is launched above a target in the form of a faux-moon before it explodes into a rain of various monstrous near-demonic appendages upon them.
[This technique uses 1 Dark Token. It has no effects, meaning it gains +1 damage power at D rank. Inflicts 6x[Ninjutsu] neutral damage.]
Name: Inton: Yūki [Yin Release: Courage]
Rank: D
XP: Starter, 3XP (2XP base + 1XP Brace)
Type: Defence Ninjutsu
Affinity: Inton | Yin
Action: Long Action
Chakra Cost: 5
Damage: 5x
Description: With some hand signs, the user reaches within themselves to create an emotion as a tangible force of chakra. In this case, the user calls upon courage and bravery in order to steel themselves against attacks to come, this bold visage of chakra takes the form of the user as an overlay on top of them.
[This technique uses 5 Chakra Points. Defends against 5x[Ninjutsu] using yin, doubled if used against an attack made after this jutsu. A braced defence jutsu will protect against incoming attacks that haven’t come yet, and will not help against attacks made before it. In return, its power is doubled.]
Name: Fūton: Soyokaze Suteppu [Wind Release: Zephyr Step]
Rank: D
XP: Starter, 3XP (2XP base + 1XP Counter)
Type: Evasive Ninjutsu
Affinity: Fūton | Wind
Action: Short Action
Chakra Cost: 5
Damage: 5x
Description: The user enters a free moving stance that passively gathers wind affinity chakra around them, assisting in movement around the field of battle. When used to dodge other jutsu, it lets off a concussive blast of wind that disrupts whatever it manages to dodge. This results in some of that energy being sent at a foe of the user’s choice with a quick command of the wind affinity chakra at their disposal.
[This technique uses 5 Chakra Points. Dodges for 5x[Ninjutsu+Speed] using wind. If it successfully dodges an attack, half of the difference between it and the attack’s power (rounding down) is sent as an attack at any target of the user’s choice with no action required.]
Name: Katon: Hotarubi [Fire Release: Firefly Light]
Rank: D
XP: Starter, 3XP (2XP base + 1XP Thorough)
Type: Evasive Ninjutsu
Affinity: Katon | Fire
Action: Short/Long Action
Chakra Cost: 5
Damage: 5x
Description: The user creates many small glowing fireballs that float behind their feet as they move around the field of battle. When targeted by multiple attacks, the user manipulates these little fireballs to boost their movement multiple times, granting the ability to dodge them provided they are not collectively stronger than this evasive technique.
[This technique uses 5 Chakra Points. Dodges for 5x[Ninjutsu+Speed] using fire. By taking a long action to dodge instead of a short action, this jutsu can dodge multiple attacks at once, so long as their cumulative power is still less than its power.]
C RANK
Name: Meiton: Kyūketsukō [Dark Release: Inhaling Maw]
Rank: C
XP: Starter, 5XP (3XP base + 2XP Dark)
Type: Defence Ninjutsu
Affinity: Meiton | Dark
Action: Long Action
Chakra Cost: 10
Damage: 12x
Description: Performing a short series of hand seals, the user clasps their hands together before opening them, revealing an expanding sphere of jet black chakra that sucks in all light immediately around it, before it shapes itself into a jagged defensive dome around the user that looks like a monster’s jaw. If it is strong enough to overpower another jutsu, it absorbs that jutsu and the chakra used to perform it, converting that chakra into a new power...
[This technique uses 10 Chakra Points. It has no effects, meaning it gains +2 damage power at C rank. Defends against 12x[Ninjutsu] damage neutrally— Dark counts as Neutral when defending, for damage type interactions. Any remaining damage afterward is reduced by half. If this jutsu completely overpowers or fizzles with a ninjutsu attack, you absorb the ninjutsu, gaining 1 Dark token if it was a D-rank attack and 1 more Dark token for each rank above.]