Post by Naorai Kurama on Apr 5, 2023 15:44:38 GMT 10
NAME: Naorai Kurama
ALIASES: -
CLAN: Kurama
AGE: 18
GENDER: Female
RANK: E
STARTING NATION: Land of Fire
APPEARANCE
If one word had to be used to describe Naorai, it would be big.
Being a woman graced with height, she measures in at a whopping 6 feet 1 inches, she looms over most people. Her skin is a rosy color, the kind that darkens in the sun and stands out in a crowd. Not entirely devoid of color but not exactly colorful either. This color pairs well with her red hair, which she tends to keep long enough that it touches the middle of her back. It is tended to once in a while, so there are clear strands of it that stray away from her head, but for the most part its fine at a glance. Naorai also has deep brown eyes, what most would describe as a chocolate brown.
In terms of her body, she incredibly well endowed, to the point that she's often the butt of jokes and how she doesn't just lean forward. Her fashion sense is very much "flaunt what you got", a tactic that proves to distract most who find her attractive. Straying away from normal ninja attire in a casual setting, it's rare to find her entirely covered from head to toe. However, in combat, she likes to don a chain shirt and a black kimono.
Face Claim is Nami from One Piece.
BACKGROUND: All her life, Naorai has been told who she would be.
From infancy, she was told to be a great kunoichi, or at least one of the greatest. Having been born with the Kurama Kekkai Genkai, it was the least she could do. That's one thing that her parents seemed fixated on: debt. It was always like that for as long as Naorai could remember; her parents were always holding the things they've done for her without request just so it could be used as leverage. There was always that pressure, that guilt that made Naorai regret doing anything because it would just be turned into a weapon against her.
As a child, her first act of "repaying" would be to be trained by her mother and father. The two of them were actually quite gifted with genjutsu, and to almost any other Kurama it would have been a huge honor to have them as teachers. But not to Naorai, because to her they were still her strict parents, and their punishments were just that much worse. Despite being their child, they held back no punches, using some of their strongest genjutsu on her and just expecting her to find her own way out. Was it abusive? Yes. But it was through this awful situation that she would be molded into who she was.
Though that's not necessarily for the better.
This training would go well into her teenage years, only truly being good enough in her parents eyes at the age of 16. Through those years, she suppressed herself, who she was from her family and those around her. She grew paranoid of the world around her, but also incredibly observant to what was real and what was fake but can't even realize that the personality she puts on for others is fake. Around people, she tries to be a leader, a name people look up to and fear, but in reality she's a timid, shy, and scared of nearly everything.
Regardless, Naorai won't let who her parents turned her into keep her from becoming who she wants to be: from a girl that's done nothing but repay those around her to a woman that takes what she wants.
STARTING STATS
Ninja Points (NP): 0 (E Rank)
Ninjutsu: 0
Taijutsu: 0
Genjutsu: 0
Technique: 0
Toughness: 0
Speed: 0
Stamina: 0
ABILITIES
Starting Affinities: Fire
Spending Starting XP and Ryo:
+20 XP Starter
+20 XP One Affinity
-10 Start XP for Techniques
-1 XP for Techniques
Saving the leftover 39 XP and the 20,000 Ryo
Clan Traits:
[BOON] MIND GAMES: The fearsome ability of the Kurama clan makes them a nightmare on the battlefield, their genjutsu jutsu are so effective that they cause some measure of actual physical damage.
[BASE] GENJUTSU GENIUS: Members of the Kurama Clan are trained from youth to study Genjutsu and how to work with it as well as assist others in using theirs.
[BANE] ILLUSIONIST'S FOLLY: The abilities of the Kurama Clan are said to be so fearsome, that even members of the clan have been conditioned to permanently limit themselves at an unavoidable subconscious level.
- Half of the genjutsu damage that you successfully inflict is treated as real damage. The real portion of the damage can be avoided by using a non-genjutsu evasion jutsu, but cannot be blocked by a defensive jutsu.
[BASE] GENJUTSU GENIUS: Members of the Kurama Clan are trained from youth to study Genjutsu and how to work with it as well as assist others in using theirs.
- Once per thread, you can use a D-Rank Genjutsu for free.
- Once per thread, increase the power of a Genjutsu that has the Collective Fear effect by +1x per intended target before dividing the damage among them.
- Once per thread, you can apply the Hivemind Effect to a genjutsu of up to A-Rank.
[BANE] ILLUSIONIST'S FOLLY: The abilities of the Kurama Clan are said to be so fearsome, that even members of the clan have been conditioned to permanently limit themselves at an unavoidable subconscious level.
- You cannot learn S-Rank Genjutsu of any kind by any means.
E RANK
Name: Henge no Jutsu [Transformation Technique]
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well.
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well.
Name: Bunshin no Jutsu [Clone Technique]
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: A basic technique that allows the user to create afterimages of themselves close by. These afterimages have no substance and cannot physically interact with the world, but otherwise are an identical copy of the user.
Rank: E
XP: Starter
Type: Utility Ninjutsu
Description: A basic technique that allows the user to create afterimages of themselves close by. These afterimages have no substance and cannot physically interact with the world, but otherwise are an identical copy of the user.
D RANK
Name: Hoshini [Stargaze]
Rank: D
XP: Starter, 4XP
Type: Offensive Taijutsu
Affinity: Non-Elemental
Action: Long Action
Chakra Cost: 5
Power/Damage: 5x Taijutsu + Speed
Description: A sudden attack that has the user place their palm on their target's chest and their foot behind the target. After a quick sweep and push, a target goes from standing to lying on its back in the air for a split second before falling to the ground.
[This technique uses 5 Chakra Points. Has the Quick Attack effect.]
Rank: D
XP: Starter, 4XP
Type: Offensive Taijutsu
Affinity: Non-Elemental
Action: Long Action
Chakra Cost: 5
Power/Damage: 5x Taijutsu + Speed
Description: A sudden attack that has the user place their palm on their target's chest and their foot behind the target. After a quick sweep and push, a target goes from standing to lying on its back in the air for a split second before falling to the ground.
[This technique uses 5 Chakra Points. Has the Quick Attack effect.]
Name: Idaiza [Great Below]
Rank: D
XP: Starter, 4XP
Type: Offensive Genjutsu
Affinity: Non-Elemental
Action: Long Action
Chakra Cost: 5
Power/Damage: 5x Genjutsu
Description: A genjutsu that activates when the target is falling. Once they start to fall, their mind prolongs the feeling and makes their descent feel like an eternity despite being seconds long in reality. Even after getting back on their feet, the mind is numbed and leaves the target groggy. Stronger targets suffer no side effects.
[This technique uses 5 Chakra Points. Has the Draining effect. Targets Toughness per Genjutsu Damage rules.]
Rank: D
XP: Starter, 4XP
Type: Offensive Genjutsu
Affinity: Non-Elemental
Action: Long Action
Chakra Cost: 5
Power/Damage: 5x Genjutsu
Description: A genjutsu that activates when the target is falling. Once they start to fall, their mind prolongs the feeling and makes their descent feel like an eternity despite being seconds long in reality. Even after getting back on their feet, the mind is numbed and leaves the target groggy. Stronger targets suffer no side effects.
[This technique uses 5 Chakra Points. Has the Draining effect. Targets Toughness per Genjutsu Damage rules.]
C RANK
Name: Kyujosei [Sudden Heat Awakening]
Rank: C
XP: Starter, 3XP
Type: Supportive Genjutsu
Affinity: Fire
Action: Short Action
Chakra Cost: 10
Power: 4x Genjutsu
Description: A generally higher-level Genjutsu break, developed to deal with most genjutsu. When used, the target is engulfed by a sudden and warm feeling over their whole body as it jolts them awake from whatever genjutsu they are trapped in.
[This technique uses 10 Chakra Points. Ends the effect of a Genjutsu C-Rank or lower.]
Rank: C
XP: Starter, 3XP
Type: Supportive Genjutsu
Affinity: Fire
Action: Short Action
Chakra Cost: 10
Power: 4x Genjutsu
Description: A generally higher-level Genjutsu break, developed to deal with most genjutsu. When used, the target is engulfed by a sudden and warm feeling over their whole body as it jolts them awake from whatever genjutsu they are trapped in.
[This technique uses 10 Chakra Points. Ends the effect of a Genjutsu C-Rank or lower.]