Post by Ōja Hon'nō on Mar 27, 2023 22:20:39 GMT 10
Still Editing Old App, big WIP!
Art done by myself, Dingo
NAME: Ōja Hon'nō
ALIASES: Peaches
CLAN: ----
AGE: 27
GENDER: Male (He/They)
RANK:
STARTING NATION: Land of Water
Art done by myself, Dingo
Incredibly fluffy creamy hair by the sides of his face, short cut but fluffed out hair from the back of his neck to his forehead that's usually rather messy and un-styled with an overall peachy colour that becomes more creamy towards his face. With more monkey-like traits to his appearance then most humans, especially with his nose and ears. Darker skin with scattered freckles and a darker face marking around his eyes and nose, accompanied by two pink swirly cheek markings that often appear as blush. Two-toned green eyes with a darker outer and inner ring around his pupils. Has a slim but rather fluffy especially towards the tip, tail that matches his hair in colours.
He often tends to wear loose attire and puffy pants but can always be found with makeshift belts around his waist or higher and always carries a small gourd bottle which is often tied around his waist as well. Stands at about 5'6" in height
Commissioned art done by Mexialist
For all of his life thus far, Oja has been on the road-- Actually he was born on it! His parents prior to having the boy had both been removed from or left their respective clans and opted to travel the lands together shortly after the fact, setting up a living area only momentarily everywhere they went to sell their various wares which mainly consisted of baked goods and foods of an ever changing menu depending on where they set up camp. This proved to be fairly profitable but the couple still opted to never set up a permanent place to call home, without a clan setting to keep them safe it would be too dangerous for their new-born baby boy anyway to stay in one place for so long, they couldn't afford to do that and keep up their business practices either.
So, they kept on travelling and would take their son with them! For the first couple of years Oja much preferred to hang onto one of his parents instead of walk but he eventually grew out of this and even started taking on training on both their business practices and on techniques his parents still knew from their days when they were still with their respective clans. Oja picked up on the latter much quicker than he did on learning how to cook all of the foods his parents had mastered, which came with an understandable concern from them.
As time passed his parents eventually would run out of things to teach their son, but Oja's desire to learn more never seemed to run short and eventually he began asking people they met along their travels as well to teach him-- Though this was quickly discouraged by his parents as the ongoing war around them had made it harder then ever to trust anyone from outside of the family itself. Despite their best efforts to travel around in the least affected areas that they could find, they never could quite fully get away from the noise of war either.
The tail end of the war came with plenty casualties and his parents business profits tanked considerably because of the war in general, both in lack of customers and the danger in gathering ingredients for food amidst such troublesome times. But by this time Oja himself was now a young adult and able to fend for himself, his parents would finally decide to settle in one place and bunker down to live off their own skills until the war had calmed down but their son wasn't content with staying still and would thus set out on his own from here on out. Still eager to learn and master more techniques which he could do so without being held back by anyone.
With the war coming to a close for now the young man still continues on his solo journey, still just as eager to learn to this day and though he still visits his parents, he has yet to find a place to call home for himself.
Art done by myself, Dingo
Natural Affinities:
Earth | Wind | Fire
CLAN TRAITS:
[BOON] LIFE FORCE: Known for their incredible life force and long lifespans, the Uzumaki are able to survive things no other shinobi could. You gain the following two features:
[BASE] CONJURE WEATHER: The Yota Clan are able to summon weather in times of need through their secret traditions. Once per thread as an action for 1 Chakra Point, create one of the following weather effects. This effect lasts until you are knocked unconscious or killed.
[BANE] IMPULSIVENESS: A common flaw of the Uzumaki is their impulsiveness, which often manifests in different ways. If you are hit by an attack within 60% of your Damage Threshold, your Defensive and Evasive jutsu cost an additional CP until you target the one that hit you with at least a D-Rank Offensive jutsu.
TECHNIQUE POINTS: 6/10
E RANK
Name: Henge no Jutsu [Transformation Technique]
Rank: E
Type: Utility Ninjutsu
Affinity: -
Components: S
Action: Free Action
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well.
[This technique uses no chakra points.]
D RANK
-
C RANK
-
B RANK
-
A RANK
Name: Saru No Taru [Barrel of Monkeys]
Rank: A
Type: Utility Ninjutsu
Affinity: -
Components: S
Action: Bonus Action
Description: This is a Ninjutsu technique that utilizes expert level chakra control to create a Bunshin clone. Unlike a normal Bunshin, the Kage Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, these clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it simply evaporates in a puff of smoke. Clones made by this technique can use all techniques available to the user, but disperse if they use too much chakra.
[This technique uses no chakra points. You create up to three clones, who are created with an equal amount of Chakra Points to you at the time of creation. While the clone exists, both you and the clone's statistic scores are divided equally, reducing to 50% for 1 clone or 25% for 3 for example. This clone acts independently and can use all of your techniques but cannot reach negative CP or use any clone jutsu. It bursts if it takes any damage. If the clone is reduced to 0 Chakra Points or lower, it also bursts. Upon bursting, if it's CP was lower than yours, that becomes your CP. Also upon bursting, its statistic scores return to you.]
Art done by myself, Dingo
Ōja Hon'nō
NAME: Ōja Hon'nō
ALIASES: Peaches
CLAN: ----
AGE: 27
GENDER: Male (He/They)
RANK:
STARTING NATION: Land of Water
Art done by myself, Dingo
APPEARANCE
Incredibly fluffy creamy hair by the sides of his face, short cut but fluffed out hair from the back of his neck to his forehead that's usually rather messy and un-styled with an overall peachy colour that becomes more creamy towards his face. With more monkey-like traits to his appearance then most humans, especially with his nose and ears. Darker skin with scattered freckles and a darker face marking around his eyes and nose, accompanied by two pink swirly cheek markings that often appear as blush. Two-toned green eyes with a darker outer and inner ring around his pupils. Has a slim but rather fluffy especially towards the tip, tail that matches his hair in colours.
He often tends to wear loose attire and puffy pants but can always be found with makeshift belts around his waist or higher and always carries a small gourd bottle which is often tied around his waist as well. Stands at about 5'6" in height
Commissioned art done by Mexialist
BACKGROUND
For all of his life thus far, Oja has been on the road-- Actually he was born on it! His parents prior to having the boy had both been removed from or left their respective clans and opted to travel the lands together shortly after the fact, setting up a living area only momentarily everywhere they went to sell their various wares which mainly consisted of baked goods and foods of an ever changing menu depending on where they set up camp. This proved to be fairly profitable but the couple still opted to never set up a permanent place to call home, without a clan setting to keep them safe it would be too dangerous for their new-born baby boy anyway to stay in one place for so long, they couldn't afford to do that and keep up their business practices either.
So, they kept on travelling and would take their son with them! For the first couple of years Oja much preferred to hang onto one of his parents instead of walk but he eventually grew out of this and even started taking on training on both their business practices and on techniques his parents still knew from their days when they were still with their respective clans. Oja picked up on the latter much quicker than he did on learning how to cook all of the foods his parents had mastered, which came with an understandable concern from them.
As time passed his parents eventually would run out of things to teach their son, but Oja's desire to learn more never seemed to run short and eventually he began asking people they met along their travels as well to teach him-- Though this was quickly discouraged by his parents as the ongoing war around them had made it harder then ever to trust anyone from outside of the family itself. Despite their best efforts to travel around in the least affected areas that they could find, they never could quite fully get away from the noise of war either.
The tail end of the war came with plenty casualties and his parents business profits tanked considerably because of the war in general, both in lack of customers and the danger in gathering ingredients for food amidst such troublesome times. But by this time Oja himself was now a young adult and able to fend for himself, his parents would finally decide to settle in one place and bunker down to live off their own skills until the war had calmed down but their son wasn't content with staying still and would thus set out on his own from here on out. Still eager to learn and master more techniques which he could do so without being held back by anyone.
With the war coming to a close for now the young man still continues on his solo journey, still just as eager to learn to this day and though he still visits his parents, he has yet to find a place to call home for himself.
Art done by myself, Dingo
ABILITIES
Natural Affinities:
Earth | Wind | Fire
CLAN TRAITS:
[BOON] LIFE FORCE: Known for their incredible life force and long lifespans, the Uzumaki are able to survive things no other shinobi could. You gain the following two features:
- Your life-line is long. When you go under 0 CP due to using a technique, you treat it as if you had just gone under at 1 CP higher than you did (ie 2 to 3) when determining damage taken.
- Your endurance is immense. Once per thread, you may reduce the damage of an incoming attack by 50%.
[BASE] CONJURE WEATHER: The Yota Clan are able to summon weather in times of need through their secret traditions. Once per thread as an action for 1 Chakra Point, create one of the following weather effects. This effect lasts until you are knocked unconscious or killed.
- Heat Wave: Ninjutsu techniques that use fire are 5% stronger.
- Mist Cloud: Ninjutsu techniques that use water are 5% stronger.
- Thunderstorm: Ninjutsu techniques that use lightning are 5% stronger.
- Tremor: Ninjutsu techniques that use earth are 5% stronger.
- Gale: Ninjutsu techniques that use wind are 5% stronger.
[BANE] IMPULSIVENESS: A common flaw of the Uzumaki is their impulsiveness, which often manifests in different ways. If you are hit by an attack within 60% of your Damage Threshold, your Defensive and Evasive jutsu cost an additional CP until you target the one that hit you with at least a D-Rank Offensive jutsu.
TECHNIQUE POINTS: 6/10
E RANK
Name: Henge no Jutsu [Transformation Technique]
Rank: E
Type: Utility Ninjutsu
Affinity: -
Components: S
Action: Free Action
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well.
[This technique uses no chakra points.]
D RANK
-
C RANK
-
B RANK
-
A RANK
Name: Saru No Taru [Barrel of Monkeys]
Rank: A
Type: Utility Ninjutsu
Affinity: -
Components: S
Action: Bonus Action
Description: This is a Ninjutsu technique that utilizes expert level chakra control to create a Bunshin clone. Unlike a normal Bunshin, the Kage Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, these clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it simply evaporates in a puff of smoke. Clones made by this technique can use all techniques available to the user, but disperse if they use too much chakra.
[This technique uses no chakra points. You create up to three clones, who are created with an equal amount of Chakra Points to you at the time of creation. While the clone exists, both you and the clone's statistic scores are divided equally, reducing to 50% for 1 clone or 25% for 3 for example. This clone acts independently and can use all of your techniques but cannot reach negative CP or use any clone jutsu. It bursts if it takes any damage. If the clone is reduced to 0 Chakra Points or lower, it also bursts. Upon bursting, if it's CP was lower than yours, that becomes your CP. Also upon bursting, its statistic scores return to you.]